Grade 2 : A Promise is a Promise
Instructional Design: Sylvia Bilsky, Carolyn Messenger, Val Crutchfield, Jody Savoie
Stage 1 - Desired Results
2.2 - Suggest alternative endings
2.3 - Identify main characters, places and events
2.4 - Use own and others ideas to create own and media text
3.3 - Sequencing events in logical order
3.3 - Produce oral or media text with intro, middle and ending
3.4 - Share with familiar audience
3.4 - Reflect on experience
4.1 - Revise and Edit
4.2 - Attending to grammar, usage and spelling
4.3 - Presenting and sharing
Below is a pdf file identifying all of the ICT outcomes touched on throughout this project. Click on the file to download it to your computer.
How are stories structured?
What makes a good story?
Students will know:
Familiar with the story “A Promise is a Promise” by Robert Munch
Students will be able to:
Sequencing events with pictures and text
Demonstrate creative writing skills
Demonstrate presenting skills
Stage 2 - Assessment Evidence
Story Web of “A Promise is a Promise” using Inspirations
Correctly sequence the events from the story using pictures and text in Inspirations
Creating a New Ending using the Painting Program and word processing skills
Other Evidence (Quizzes, test, etc)
Application of Inspiration, Paint Program, Word Processing, and Saving on AppleShare with other subject areas.
Stage 3 - Learning Plan
Teaching and Learning Activities
1. Reading the story of “A Promise is a Promise” by Robert Munch
Teacher or Technology Facilitator must scan the pictures from the book and import them in the Inspiration library.
Also the 3 templates (Activity 1-2 and 3 must be placed in the student's folders)
2. Period 1: Lab exploration of the Inspirations program and practice logging in and out of AppleShare.
3. Period 2: Creating a story web on the Inspiration Program using the Teacher Prepared Template (Activity 1 or Activity 1/simpler version)
4. Period 3: Sequencing events of story in Inspirations (Activity 2 template)
a) Students match the pictures with the text in each bubble.
Period 4: Students place the picture/text in a logical order, referring to the story A Promise is a Promise.
5. In class, student write a new ending to the story. Period 5 in lab: They copy their new ending to the story by filling the last paragraph of the document Activity 3.
6. Period 6 in lab: Illustrate the the beginning, middle and end using the Paint Program.
7. Present their finished product (Activity 3) to an audience as a slideshow.
Key Design Elements
How will students know where they are going, why they are headed there, and how they will be evaluated?
Through discussion and instruction early in the unit and reference to other stories studied in class or form their previous experience.
How will you hook the students at the beginning of the unit?
Interest of the story. Connection to Canadian content.
What will help students experience the big idea of this unit? How will you equip them with the needed skills and knowledge?
Through class discussion students arrive at conclusions about the main idea. Exploration time in the lab and direct instruction.
How will you get students to reflect and rethink? How will you guide them in rehearsing, revising, and refining their work?
Self, peer evaluation and conferencing with teacher.
How will students exhibit and self-evaluate their growing skills, knowledge and understanding?
Observe work of peers. Present to an audience.
Additional Teacher Resources
These are documents for teachers and/or students that were developed to support the project. Documents will always be available in pdf format as well as in the original format created (e.g. MS Word, AppleWorks, Inspiration, etc)
Click to download
The following exemplars represent an excellent, adequate and limited student samples. Please click on the exemplar to download a copy. NB - You will need Inspiration and AppleWorks 6 installed on your computer to view.